Arts, A/V Technology and Communication

First Course Second Course Third Course Final Course
Principles of Arts, Audio/Video Technology and Communications Video Game Design 1 Video Game Programming 2 Advanced Video Game Programming 3
Principles of Arts, Audio/Video Technology and Communications Audio/Video Productions Audio/Video Productions 2 Gator Nation News (Practicum in Audio/Video Production)
Principles of Arts, Audio/Video Technology and Communications Commercial Photography 1 Commercial Photography 2 Practicum Commercial Photography
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Principles of Arts, Audio/Video Technology, and Communications 1 Credit
Grades 9-10 Prerequisite: None
Semesters: 2 Periods: 1
Careers in the Arts, Audio/Video Technology, and Communications career cluster require, a creative aptitude, a strong background in computer and technology applications, a strong academic foundation, and a proficiency in oral and written communication. Within this context, students will be expected to develop an understanding of the various and multifaceted career opportunities in this cluster and the knowledge, skills, and educational requirements for those opportunities.

 

Professional Communications 0.5 Credit
Grades: 9-10 Prerequisite: Principles of Arts, Audio/Video Technology and Communication
Semesters: 2 Periods: 1
Professional Communications blends written, oral, and graphic communication in a career-based environment. Careers in the global economy require individuals to be creative and have a strong background in computer and technology applications, a strong and solid academic foundation, and a proficiency in professional oral and written communication. Within this context, students will be expected to develop and expand the ability to write, read, edit, speak, listen, apply software applications, manipulate computer graphics, and conduct Internet research.

 

Video Game Design 1 1 Credit
Grades: 9-10 Prerequisite: Principles of Arts, Audio/Video Technology and Communication
Semesters: 2 Periods: 1

In Video game design 1, students will create the core features of a video game. They will design the characters in the game, create a storyline/ goal of the game, and implement game design to the make the game more engaging to users. Students will collaborate with others on the game project to ensure a successful launch and fun gaming experience. Students will be introduced to all careers associated with console, pc and online gaming. Students will start with a basic game engine in this first course with a brief introduction to C# programming.

 

 

Video Game Programing 2 1 Credit
Grades: 11-12 Prerequisite: Video Game Design 1
Semesters: 2 Periods: 1

GAME: IT is a game design course that will engage students with project-based learning and get them excited about computer programming. Our unique, easy-to-follow material will take your students from simple drag-n-drop programming to actually writing of code. In addition to the technical skills, this course covers the basic math & physics concepts used in game development and how the engineering design cycle is used to design games and to solve problems.


Advanced Video Game Programming 3 1 Credit
Grades: 11-12 Prerequisite: Video Game Programming 2
Semesters: 2 Periods: 1

Game Design is an all-encompassing technical field, where cutting edge technology is combined with some of the most creative minds available to produce engaging entertainment. Our new GAME:IT Advanced course using Unity acts as an introduction to 3D game development, covering everything needed to take a game from concept to complete. With a wide range of topics, the course will provide opportunities for students to discover passions towards technology in ways that resonate with their interests.

 

Audio/Video Production 1 1 Credit
Grades: 10-11 Prerequisite: Principles of Arts, Audio/Video Technology and Communications and Audition
Semesters: 1 Periods: 1

Careers in audio and video technology and film production span all aspects of the audio/video communications industry. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications career cluster, students will be expected to develop an understanding of the industry with a focus on pre-production, production, and post-production audio and video products.

 

Audio/Video Production 2 2 Credits
Grades: 11-12 Prerequisite: Audio/Video Production 1 and Audition
Semesters: 2 Periods: 2

Careers in audio and video technology and film production span all aspects of the audio/video communications industry. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology and Communication Career Cluster, students will be expected to develop an understanding of the industry with a focus on pre- production, production, and post-production in the audio/video industry. Audio/Video Production 2 has an emphasis on live production. This class records the Gator Nation News program as well as various live productions for the school such as the video board at Sam Vitanza Stadium.

 

Practicum in Audio/Video Production 2 Credits
Grades: 12 Prerequisite: Audio/Video Production 2 and Audition
Semesters: 2 Periods: 2

Careers in audio and video technology and film production span all aspects of the audio/video communications industry. Within this context, in Audio/Video Production, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology and Communication Career Cluster, students will be expected to develop an understanding of the industry with a focus on pre-production, production, and post-production products in audio/ video industry. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities.


Commercial Photography 1 1 Credit
Grades: 10-11 Prerequisite: Principles of Arts, Audio/Video Technology and Communications and Audition
Semester 2 Periods: 1

Careers in commercial photography span all aspects of the industry from setting up a shot to delivering products in a competitive market. Students in the Arts, Audio/Video Technology, and Communications career cluster will be expected to develop an understanding of the commercial photography industry with a focus on creating quality photographs.

 

Commercial Photography 2 1 Credit
Grades: 11-12 Prerequisite: Commercial Photography 1
Semesters: 2 Periods: 1

Careers in commercial photography span all aspects of the industry from setting up a shot to delivering products in a competitive market. Students in the Arts, Audio/Video Technology, and Communications career cluster will be expected to develop an understanding of the commercial photography industry with a focus on creating quality photographs. This class will document different programs on campus such as the football, choir and dance, etc.

 

Practicum Commercial Photography (beginning 2020-21) 2 Credits
Grades: 12 Prerequisite: Commercial Photography 2
Semesters: 2 Periods: 2

Careers in audio and video technology and film production span all aspects of the audio/video communications industry. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology and Communications career cluster, students will be expected  to develop an understanding of the industry with a focus on pre-production, production and post production audio and video activities. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities.


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